Wedgy

I designed Wedgy moonlighting with a programmer. It was our version of the Ketchapp-style, single-tap games. Tap anywhere and the wedges switch places; if they were high-left and low-right, then they animate off and back to be high-right and low-left. A dispenser drops colored balls that need to be sorted to the like-colored tube. One point for lower tubes, two points for upper tubes (which requires striking the ball with a wedge). I think we struck a nice balance of depth and complexity, and it tested well at the St. Louis Science Center. It was in beta when life happened and we shelved it.

Role
Lead Game Designer (and more)
For
Wedgy Games