Wedgy
I designed Wedgy moonlighting with a programmer. It was our version of the Ketchapp-style, single-tap games. Tap anywhere and the wedges switch places; if they were high-left and low-right, then they animate off and back to be high-right and low-left. A dispenser drops colored balls that need to be sorted to the like-colored tube. One point for lower tubes, two points for upper tubes (which requires striking the ball with a wedge). I think we struck a nice balance of depth and complexity, and it tested well at the St. Louis Science Center. It was in beta when life happened and we shelved it.
Role |
Lead Game Designer (and more) |
For |
Wedgy Games |
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