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Full name

Clay Williamson

Title

Lead Game Designer

Location

Woodinville, WA

Biography

I am passionate about creating human-centered experiences that captivate audiences. I believe in designing with a clear purpose that is most often defined by data. My background working closely with, leading, and contributing to all disciplines of game development, combined with my desire to grow, help me be an understanding teammate and informed designer.

Experience

Lead Game Designer

Microsoft

Redmond, WA · Nov 2017

• Design new gameplay features and guide the transition of native PC titles to a unified codebase in Unity for release on mobile and other popular casual gaming platforms
• Conceptualize and balance data-driven game content such as gameplay variants, leveling/reward systems, retention mechanics, and in-game economies
• Direct external designers, artists, animators, and sound engineers through development, ensuring brand consistency across our portfolio
• Present design concepts to leadership; collect and implement feedback

Game Designer / Entrepreneur

Wedgy Games

St. Louis, MO · Dec 2016 – Nov 2017

• Founded Wedgy Games
• Designed developed, and released Align4, a contemporary Connect Four variant optimized for mobile and developed in Unity
• Added procedurally generated start conditions, expiring pre-dropped tokens, and a strategic token dropping system; unsolving the game, eliminating first-turn advantage, and increasing replayability
• Collaborated with a programmer in Paris, France using Slack and Google Docs

Game Designer / Creative Director

Lumate

St. Louis, MO · Sep 2012 – Nov 2016

• Hired and directed mobile development teams of up to seven direct reports
• Led development from inception through post-launch of multiple casual titles
• Created all designs and design documentation for new and existing titles
• Optimized the ad mediation waterfall, increasing daily revenue by 138%

Quality Assurance Intern

Simutronics

Maryland Heights, MO · Apr 2012 – Sep 2012

• Scheduled and administered game testing sessions.
• Maintained and organized testing data and hardware.
• Diagnosed, confirmed and documented visual and performance shortcomings.

Advance Video Scout

St. Louis Cardinals

St. Louis, MO · May 2006 – Feb 2012

• Analyzed and documented statistical trends for Manager Tony LaRussa and Assistant General Manager John Abbamondi
• Captured and complied video playlists for players and coaches

Education

MS in Kinesiology Sports Management

Southern Illinois University Edwardsville

Edwardsville, IL · Jan 2004 – May 2006

BFA in Digital Media

University of Georgia

Athens, GA · Aug 2000 – May 2003

Elsewhere