Biography
I am a Lead Game Designer with 14+ years of experience building and evolving games played by millions. I specialize in intentional systems design—aligning creative vision with measurable product outcomes while elevating the teams around me.
My work spans some of the industry’s most recognized titles. I played a key role in bringing the Microsoft Casual Games portfolio to mobile, including Microsoft Solitaire, the most played video game in the world. At Cat Daddy Games, I designed the Tourney feature in NBA 2K Mobile, doubling retention within six months of launch, and led the Endorsements system, which became the title’s highest-converting feature.
Beyond feature ownership, I build design cultures rooted in clarity, accountability, and constructive critique. I push teams past “good enough,” aligning craft with data to ship work we’re proud of—and that performs.
Outside of shipped titles, I continue to prototype and experiment, exploring mechanics and player psychology through independent projects and community involvement, including service as a board member of the St. Louis chapter of the IGDA.
I design with intent. I align teams around clear vision. I build systems that create lasting player value and measurable impact.
Experience
Game Designer / Founder
Wedgy Games
• Lead design and development of various titles
Lead Game Designer
Cat Daddy Games
• Translated high-level goals into clear pillars and actionable documentation for NBA 2K Mobile
• Mentored, guided, and supported junior and mid-level designers
• Ensured systems were cohesive, fun, scalable, and technically feasible
• Facilitated cross-discipline collaboration between design, engineering, art, and production
Senior Game Designer
Microsoft
• Design new gameplay features and guide the transition of native PC titles to a unified codebase in Unity for release on mobile and other popular casual gaming platforms
• Conceptualize and balance data-driven game content such as gameplay variants, leveling/reward systems, retention mechanics, and in-game economies
• Direct external designers, artists, animators, and sound engineers through development, ensuring brand consistency across our portfolio
• Present design concepts to leadership; collect and implement feedback
Game Designer / Creative Director
Lumate
• Hired and directed mobile development teams of up to seven direct reports
• Led development from inception through post-launch of multiple casual titles
• Created all designs and design documentation for new and existing titles
• Optimized the ad mediation waterfall, increasing daily revenue by 138%
Quality Assurance Intern
Simutronics
• Scheduled and administered game testing sessions
• Maintained and organized testing data and hardware
• Diagnosed, confirmed and documented visual and performance shortcomings
Advance Video Scout
St. Louis Cardinals
• Analyzed and documented statistical trends for Manager Tony LaRussa and Assistant General Manager John Abbamondi
• Captured and complied video playlists for players and coaches